Vince Caputo has worked in NFL Media’s audio department for 35 years, adding music and sound effects to the prestige NFL Films productions and mixing sound for shows such as “Inside the NFL.”
This year has thrown up an entirely new challenge however, and many have been trying to answer the question of what the NFL could do for sound on broadcasts if stadiums can’t hold fans.
So far we’ve seen ambient crowd noises piped into soccer stadiums in Europe as play resumes, but many have said that this method robs sports of their authenticity.
Across the pond however, Caputo and his crew have over several years been collecting sounds from the crowds at every NFL stadium with the intent to add it to various NFL productions. With hundreds of clips at his disposal, he wondered whether they might be the answer.
Caputo didn’t know how to deploy them until he turned to Robert Brock, director of education at the Conservatory of Recording Arts and Sciences in Tempe, Ariz. For many years, Brock has trained audio technicians and engineers, with many recent students going on to work on video games.
In 2006, Brock began working with Wwise, a software program that has helped bring the sound of video game series’ such as Assassin’s Creed to life.
The pair established that using Wwise, Brock could add scripted audio reactions to unpredictable events in real time.