Molok Studios is a multilingual game, film and digital localisation and post-production company based in Milan. CEO Andrea De Cunto and Samuele Daccò, chief audio engineer, reveal how the company has carved out a niche for itself in anime and beyond and why, as the first Dolby Atmos gaming studio in Italy, they chose Genelec monitors to elevate their immersive work.
Tell us about Molok and its services…
AD: Molok Studios provides full multilingual localisation services for video game animation, movies and digital products. Localisation means translation, dialogue, adaptation, voiceover, sound editing, post production, sound and video post production. We do this for video games, anime and any kind of digital product. We're based in Milan, Italy, and we just opened a new HQ that is pretty cool. We work with AAA products, broadcasting and all kinds of projects.
When was the company founded and what were its aims?
AD: The company was founded in 2018. From a translation point of view, we wanted to bring access to a wider audience – especially non English and Japanese speaking people. We started immediately with a multilingual translation, and then we moved to the audio. And actually, this is the coolest part because we really wanted to recreate the immersive level of the original products and make them available to the audience.
In my opinion, another mission of ours is bringing super high quality services from a team of passionate people – we all like audio, languages, anime and gaming. We're super passionate about what we do. We’re a little boutique studio that goes against big companies and big corporations – this is more or less our place in the world.